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Mtg forgotten realms commander decks
Mtg forgotten realms commander decks









  1. #Mtg forgotten realms commander decks full#
  2. #Mtg forgotten realms commander decks free#

I like that Galea provides the snap-on trigger for Equipment you cast this way, but note that it’s only for the ones that come off the top – if it’s in your hand, you’ll have to pay normally.

#Mtg forgotten realms commander decks full#

Galea asks you to pack your deck full of Auras and Equipment so that you can burn through your deck quickly by casting them off the top.

mtg forgotten realms commander decks

Oh, and one more thing – if I don’t mention a card that has one of the set’s core mechanics, in this case venture/Dungeons or rolling a d20, then consider my rating of that card “Niche Inclusion” for a deck that is focused on that particular mechanic.

#Mtg forgotten realms commander decks free#

When you inevitably disagree with a rating or omitted card, please feel free to tweet at with your thoughts! I also don’t review every card – if I feel they’re not worth mentioning, I don’t give them a write-up, but we all know there’s a deck out there for every card.

mtg forgotten realms commander decks

I won’t be reviewing reprints, so you can just assume I feel the same way about Heroic Intervention as I did before we found out it was in this set. My goal when playing Commander is for everyone to have fun but also for me to have a good shot at winning the game, so if that’s your mindset as well, these ratings will probably resonate with you. That means you’ll be hearing about cards largely from that more relaxed perspective.

  • Niche Inclusion: This card might make your deck if you have a deckbuilding restriction, whether it’s self-imposed based on theme or flavor, a power level consideration, or a card availability concern.Īs a reminder, my focus is on social Commander rather than competitive EDH.
  • Tech Card: Counterplay is important, and if a card doesn’t fit into one of the above categories but is good enough at countering other strategies, it’ll be included here.
  • This category also covers cards that look good enough to try out but don’t seem like obvious winners.
  • Role Player: This card might not be the cornerstone of a deck list, but it’s an important part of the engine or strong enough on its own to merit potential inclusion.
  • Powerhouse: This card’s not really about synergy, but it’s good all by itself.
  • It’s probably worth dedicating other slots in your deck to cards that work with a build-around. It either enables the theme by itself or is something you’re looking to take advantage of over the course of your ideal game.
  • Build-Around: This card can be a huge player in the theme of your deck.
  • Its best use is to lead the charge as the cornerstone of your deck, but it can probably fit into your 99 as well.
  • Commander: You want this card in the command zone at the start the game.
  • White & Blue / Black & Red / Green, Gold, etc / Commander Set As far as ratings go, I don’t use numbers or grades – instead, I use this more subjective set of categories (though what really matters is what I write about the card, as I suspect most reviewers will tell you). Note: the description is machine translated and might contain errors.Well, I wrapped up the regular set, but there’s still a whole Forgotten Realms Commander set to go through! These cards are wholly for Commander, so I’ll be look at each and every card from it. A deck of 100 black-bordered cards, including 17 previously unreleased cards. A wonderful replacement for your Commanders on the battlefield!Įach Adventures in the Forgotten Realms commander deck includes: The display commander is printed on a much thicker material, is foil-etched and has the size of a regular Magic: the Gathering card.

    mtg forgotten realms commander decks

    This cards replaces the oversized commander cards you were previously given. The new cards are tournament legal in Vintage and Legacy.Ī deck also contains a foil-etched display commander. Furthermore, each deck contains two foil commanders. Each deck is designed to perfectly complement the Dungeons & Dragons: Adventures in the Forgotten Realms set thematically. Each deck contains 100 black-bordered cards, including 17 brand new, previously unreleased cards. To support this popular multiplayer format, Wizards has designed four new commander decks in the world of Dungeons & Dragons. Apart from the 6 basic lands, a Commander deck may not contain double cards and in the card choice for the deck you are also limited to the colors of your Commander. This is the complete set of the four commander decks from Dungeons & Dragons: Adventures in the Forgotten Realms!įor Dungeons & Dragons: Adventures in the Forgotten Realms, Wizards of the Coast comes with a set of four brand new Commander Decks! Commander (formerly EDH) is a Magic: the Gathering game type where each player plays with a 99- cards deck, led by a Legendary Creature: the Commander.











    Mtg forgotten realms commander decks